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Author Topic: Alexander the Hungry Giant (or Ogre)  (Read 1231 times)
amadard
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« Reply #25 on: February 08, 2010, 02:42:26 PM »

I started thinking about your previous comment about having little giants to fight in one room, and it made me think about my nephews and nieces. 

The Nursery.

Three little toddler giants wandering around.  One is very bossy, one cries a lot, and one is quiet and likes to play with its toys.

The challenge is that the three giants will fight with each other.  If this happens, after a bit those that were fighting start crying, giving the raid a Crying de-buff.  You can handle one, deal with two, but if it gets up to all three of the giant toddlers crying, the raid wipes, because Mama giant comes in and squashes everyone.

There are toys scattered around the room, and the giants will become distracted by the toys, and forget about their siblings.  But then one of the giants will see what the other is playing with, and want it.  You can either let them fight over it, (damaging each other for you, but then you have to deal with the crying de-buff), or tank the toddler that is about to attack the other one.

They like fighting the raid.  New toys to play with!  So, you can stop one from crying by starting to tank it.  Or, get it near other toys, and it will become distracted and stop crying.

I know this sounds like you should have three tanks, but you dont need three.  The quiet toddler likes to sit with its toys, alone, not requiring a tank.  The other two are the ones that need to be tanked, because they will attack the quiet one, and each other.  So, one tank will occasionally have to switch over to the quiet toddler to get it to stop crying, then the quiet toddler will quickly switch back to the toys, allowing that tank to go back to the bossy or crying toddler, which are the harder ones to deal with.

Once one of the toddlers is down, the raid is given a single permanent crying debuff.  This means that the other two cant both start crying, or raid wipes.
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johanullen
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« Reply #26 on: February 08, 2010, 11:52:38 PM »

I like the idea, basically you could tank 2 with one tank but then they will start fighting over who is to play with the new "toy". I agree that you need only two tanks, one for each of 2 of the bosses and let the 3rd one be, as long as he is occupied with the toys. Could it also be that you have to take them down simultaneously? Or the other two will get upset and cry for mommy. The toys could also build threat on the boss, not as much as a tank but enough to keep the dps and healers to aggro it, the silent one could be more sensitive to toy threat. And you can't have them too close to each other or they will start fighting.
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When I die it is the healers fault,
when the healer dies it is my fault,
when a dps dies it is his own damn fault!
Skeeto
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« Reply #27 on: February 09, 2010, 11:15:53 AM »

what if the butler was to steal gear off you, and then you were to i dont know say find a cloak room, with gear sets set for tanks healers ranged and melee DPS, and when you kill the butler you loot him to get your gear back?
and the new gear sets in the cloak room disapear after the butler fight?
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