A blog of all sections with no images
Resilience vs Defense and the Uncrittable Tank Print E-mail
Written by Administrator   
Sunday, 14 September 2008

Normally, Resilience is considered a PvP stat and not something you'd want on PvE gear. However, if you're sporting gear like a PvP mace for the spell damage, or the PvP shoulders as a placeholder until you get High King Maulgar to cough up the T4 shoulder token, that resilience actually reduces your crit chance, and you no longer need 490 defense to be raid uncrittable. The question now is: How much defense DO you need?

Normally, you need 490 to be uncrittable against raid bosses.  However, googling WowWiki on Resilience, we see that one percent of Resilience has the following effects:

  • Chance to be critically hit reduced by 1%.
  • Damage taken from crits that do land have their critical strike damage component reduced by 2%
  • Damage taken from DoTs reduced by 1%.
  • Amount of mana drained or burned by mana draining effects is reduced by 2%. (added in Patch 2.4)

Now, I'm not a math wizard, so if you want to know all the dirty details, check out the WowWiki page since they cover it very well.  However, for the purposes of melee critical strikes from a PvE raid boss, we are mostly interested in the first resilence effect: Chance to be critically hit reduced by 1%.

Switching gears for a moment, 2.4 defense rating (on your gear) = 1 defense skill (in your paper doll character screen). It takes 25 defense skill to reduce your chance to be critically hit by 1%.

So, at level 70:

  • 39.4 Resilience Rating = 1% Resilience = 1% less chance of being critically hit.
  • 60 Defense Rating = 25 Defense Skill = 1% less chance of being critically hit.

So what does this all mean?  Well it means that on your gear, you can substitute 39.4 resilience rating for 60 defense rating.  So if you're sporting some resilience from your PvP mace or shoulders, you can drop some defense. So back to our original question... HOW MUCH?

Well, here's an Excel spreadsheet that you can use to figure it out.  Just plug in your resilience and defense, and it will tell you how much more resilience or defense you still need to reach uncrittable. My thanks to Cowofdoom over on Tankspot for creating the original google spreadsheet that mine is based on.

Just a warning to people out there who think that you can tank in PvP gear.  Resilience is best used sparingly.  While it provides a faster path to reaching uncrittable than defense rating, you miss out on the other benefits of defense rating, namely dodge/parry/block/miss.  Remember that you need dodge% + parry% + block% + miss% = 102.4% to be uncrushable.

Discuss: http://www.tankadin.com/forum/gear/416-resilience-vs-defense-and-the-uncrittable-tank/

Last Updated ( Sunday, 14 September 2008 )
 
IE6 can't be trusted Print E-mail
Written by Administrator   
Saturday, 30 August 2008

Here we are again with techical details from under the hood at Tankadin.com.

A while back, I ran into a problem when I attempted to add wowhead tooltips to this site.

I simply added a single line javascript include to the head section of my template as explained here...

http://www.wowhead.com/?powered

It worked perfectly with the Firefox browser, but Internet Explorer 6 refused to load at all, giving me an "Operation aborted" popup when browsing the site...

IE6 Joomla BASE tag error

After some experimentation, I discovered that if I added the javascript line to my template AFTER mosShowHead(), the problem went away.  With further experimentation, I narrowed the problem down to the <BASE> tag that is turned on because I'm using SEF URLs. As long as the script was included after that tag, IE6 would not load.  Not knowing how to actually fix the problem, I just left my include BEFORE mosShowHead().

Then today, while researching an unrelated problem, I came across this page...

http://blog.dotsmart.net/2008/04/21/ie-6-bug-causes-jquery-globaleval-error/

 

IE 6 seems to get totally confused as to the structure of the document HEAD when there's a self-closing or unclosed BASE tag.

 

So it turns out that the problem is an obscure bug in IE6 regarding the <BASE> tag.

The solution is to modify the way the code for the BASE tag is generated because IE can't be trusted to close it properly itself ...

Just change this line in frontend.php ...

echo "<base href=\"$mosConfig_live_site/\" />\r\n";

...to this...

echo "<base href=\"$mosConfig_live_site/\"></base>\r\n";

 

Problem solved!

Last Updated ( Tuesday, 02 September 2008 )
 
Technical Difficulties Print E-mail
Written by Administrator   
Monday, 25 August 2008

I've been doing a little behind-the-scenes work on the site, which has resulted in performance problems and site accessability issues with the forums in the past few days, but hopefully, the worst of it is over and things will be back to normal.

I wanted to make a post here regarding a specific issue that I recently resolved that might come in handy for other web admins using the same content management components.

The issue I was having was with the Joomlahacks SMF bridge.  When users tried to use the forgotten password link to reset their password, the site generated an SQL error something like this...

 

JSMF CB Plugin error::Failed to update password to SMF:: Table XXXXXX.members doesn't exist 

 

Here is the solution...

 

Open up this file... \administrator\components\com_smf\admin.smf.class.php

Find the function called "updatePass" and add the following line after "global $database;"...

global $jsmfConfig;

Then change the query code from "Where id" to "WHERE ID_MEMBER" 

 

Voila!  Problem solved.

Last Updated ( Monday, 25 August 2008 )
 
Wrath of the Lich King Beta Patch Notes Print E-mail
Written by Administrator   
Friday, 18 July 2008

Wowinsider has posted a copy of the Wrath of the Lich King beta patch notes along with an analysis of the Paladin changes...

Wrath Beta patch notes: Paladin part I
Wrath Beta patch notes: Paladin part II
Wrath Beta patch notes: Paladin part III - the Holy tree
Wrath Beta patch notes: Paladin part IV - the Protection tree
Wrath Beta patch notes: Paladin part V - The Retribution tree

Check it out, then discuss the changes in the tankadin.com forums...

Wrath of the Lich King Beta Patch Notes

Last Updated ( Sunday, 20 July 2008 )
 
Palatank Print E-mail
Written by Administrator   
Monday, 30 June 2008

Download from wowinterface.com: http://www.wowinterface.com/downloads/info8118-Palatank.html
Download from wow.curse.com: http://wow.curse.com/downloads/details/11230/


--Palatank - A mod of Tankadin by Fauks-- --Tankadin code by _Chloe-- --Inspired by Afraithe and its ArdentFu--


Aura bar on top and highlights the current aura you are using. Palatank main frame : Left click to show Pallypower frame, Right click to close all frames RF frame : icon Righteous fury highlightd if you are buffed Summary of defense stats and mitigation , 'HP Limit' is the HP amount before Ardent Defender talent is activated. PallyPower frame on bottom to cfg Pallypower AD frame shows the damages absorbed and mitigated by Ardent Defender and how many times it save you from the die.

Taunt Warning module :

If your taunt is missed : Warning in say and raid/party ( depends if you are in raid or party) Show the target who is resisted in say and whisp the target of the target to annouce him that your taunt have benn missed. Same way fo Avenger's Shield

RF Warnings : When RF fades, the screen glows thanks to the RF icon model on the middle of the screen.


Report your stats in Emote channel

You can choose your color style to fit with your UI perfectly
 
TankPoints Print E-mail
Written by Administrator   
Thursday, 26 June 2008

Download from wow.curse.com: http://wow.curse.com/downloads/details/992/

About TankPoints

TankPoints was created to help myself compare different pieces of tanking gear, because it was difficult to decided at a glance like whether 12 defense is better then 1 dodge.

TankPoints can be seen as how much damage you can take before damage reduction, it considers your max health, armor, defense, dodge, parry, block, block value, resilience, crushing blow chance, miss, crit reduction, talants, buffs, stance/forms, and more.

Keep in mind though, that higher TankPoints does not mean a better tank just maybe better gear, it is only a benchmark for "tanking GEAR" but not "tanking". It can not decide for you what you should wear on what boss, but it can provide you with a wealth of information what will hopfully be useful for choosing gear.


About TankPoints 2.0

TankPoints 2.0 is a complete rewrite of my original TankPoints for WoW 2.0 using the Ace2 framework.

It has a much improved TankPoints algorithm, intergrates nicely into the character stats dropdown menu, and shows a lot more information then the original TankPoints.

2.0 introduced a new combat ratings system which made it even harder to compare gear, in order to code combat rating support for TankPoints, the exact rating to percentage formula is required which Blizzard didn't give us. Luckly, I have suceessfully reverse engineered the rating formula for all levels and coded an addon called "Rating Buster" that converts ratings on item tooltips into percentages, you can try it out here.

Rating Buster: http://wow.curse-gaming.com/en/files/details/4991/rating-buster/
Last Updated ( Thursday, 26 June 2008 )
 
<< Start < Prev 1 2 3 Next > End >>

Results 1 - 10 of 28
Joomla Templates by JoomlaShack Joomla Templates by Compass Design